This might be playstyle variance but I find that estimate implausibly high. All of the monsters with legendary actions are things that are the top dogs, the leaders, the big kahunas of their organization. Summon Devil : Twice per day a pit fiend can automatically summon 2 lemures, bone devils, or bearded devils, or 1 erinyes, horned devil, or ice devil. Also, to the OP's second question demons and devils absolutely hate each other. Pit Fiend has vorpal grab which could come in handy against a Balrog who wields enchanted weapons. RE: Hemlock I have ruled that if a player is killed or reduced to 0 by the Balor death burst, that the character's soul is taken by the Balor and the character cannot be raised or healed unless a deal is made. Dragons, liches and beholders all think that they are the most powerful beings in existence. If there was anything 5E could change for the better it would be to build everything from the same building blocks. If I bump it up to three longsword attacks and a whip attack, it wins 68-77% of the time. There is a reason archfiends get stats in D&D.... And yet, those stats are missing from the Monster Manual, leaving the Balors and Pit Fiends as the. These creatures appea… I could see having them fight over who gets to have/kill/enslave/torture the party... maybe have the players sneak away during the distraction. I think that in the end, the model makes a good boss for any demon or devil enemy. The attacks do, Adventure Game Industry Market Research Summary (RPGs) V1.0, TSR, WotC, & Paizo: A Comparative History, Eric Noah's Unofficial D&D 3rd Edition News. The Fiend attacked Finn Balor as the former delivered a vicious Sister Abigail to the latter. They came into a underground cathedral were the pit fiend was resting from taking to much damage trying to destroy neverwinter (we just continued from LMOP 1 year after finishing main story still chasing glass staff who is now an archmage who stole their money and went into the underdark). Remember, Flame Aura triggers both when someone strikes it, and for just being next to it when the Balor starts its turn. It took being chosen by three deities for Bruenor to 1v1 a pit fiend and he died in the effort. I always felt the Balor was missing a third attack, as its rival's routine is four attacks. If I bump the balor up to two longsword attacks and a whip attack, the balor wins 28-36% of the time. This at least gives the Balor something of an incentive to fight it out to the end. Each trigger is 3d6 damage, for an average 63 damage per round of just the Flame Aura. If a Pit Fiend fought a Balor to the death I'd want to be unsure which one would win. The photo I based it on (first picture) was a pit fiend from pathfinder. A run a simulation for both over 40 rounds. A balor usually uses telekinesis to disarm ranged weapons or pull foes into melee—with the use of a quickened telekinesis, a balor can use the latter tactic and still inflict a full-round attack on a hapless foe. If they WERE in the same place at the same time, do you think they would be more likely to be friends or foes? You are using an out of date browser. (...) So in addition to giving both sides spells like Teleport and Suggestion, etc., per AD&D precedent, I'd probably just give the pit fiend back its regeneration (5 HP per round) and give the balor three attacks (its choice) and call that "balance restored!" Does this include the Balor's teleportation, or flight speed. Fear Aura. Pit Fiends are the highest tier of devils present in Baator, the Nine Hells, and act as generals of the armies of lesser baatezu around them, as well as the ultimate manipulators and agents of corruption of mortals. in D&D demons&devils hate each others guts and are locked in an titanic war over the true Definition of evil. Finn Bálor tries to fight back against “The Fiend” Bray Wyatt, but he suffers the consequences. The fiend makes his entrance totally awesome A Balor is more than a match for that party, I would say. However, he doesn’t want to just do it as Jeff Hardy, he wants to bring in one of his alter egos, Willow. They appear as bestial, scaled humanoids twice the height of any human being with a pair of wings that it can wrap around its body. (...) I'd like it to be about equal to a Pit Fiend in physical terms, which probably requires boosting its offense by around 100%. Or whatever the term for it is? Solar vs Ancient Red Dragon I'm putting together my end of semester game, and looking to kill a non returning player. How about making it let go of the whip and attack twice with the sword holding it two-handed? For a better experience, please enable JavaScript in your browser before proceeding. I am curious is this all boils down to the base argument or whether PCs and monsters should share the same mechanics, and if those mechanics should increase in complexity based on level. The party is going to get cought in the middle of a fight between their quest giver, who turns out to be a Solar, and a bad guy who sets up next semester who is a Ancient Red Dragon. Thanks for the answers guys. Or maybe just simply leave each other alone? If you had the two of them duking it out, the Pit Fiend would probably end up winning, because they are both immune to fire. I think that in the end, the model makes a good boss for any demon or devil enemy. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours. Finn Bálor vs. "The Fiend" Bray Wyatt: photos. Your assumptions above (four flame targets per round) would yield a DPR of only around 100, which still seems high but less implausibly so. A bebilith has a body the size of a plow horse, with legs spanning more than 14 feet. I believe that monster is in the epic tier (level 21+), and I also think it's a solo class (or at least elite). They are designed to be the quintessential devil. Or the players feel cheesy, because they had to exploit the broken grappling rules, and the whole thing is just as dissatisfying as if he'd died in two rounds. The new Bray Wyatt certainly sent a strong message to … The fiend 'Bray wayatt' vs the Finn Balor ! Is that canon? Jeff spoke with Digital Spy’s where he admitted he wants to have a feud with The Fiend, which he believes could start with a tag team partnership. 12/24 Moore’s NXT TV audio review: Adam Cole vs. Velveteen Dream, Oney Lorcan and Danny Burch vs. Killian Dain and Drake Maverick in a Street Fight for the NXT Tag Titles, Rhea Ripley vs… Remember that the balor has 4e crits, so if it gets one it could do a ton of damage. It would be hilarious to see a Balor turn tail and run away scared from something! - What do you think. They are renowned for their orchestration of mass destruction and bullying nature towards lesser demons. It may not display this or other websites correctly. As far as 1v1 goes, the Pit Fiend is immune to most of the Balor's best abilities, but the Balor is NOT immune to the Pit Fiend's Fear Aura. In my running of curse of Strahd, i wanted Strahd to have a final form of a monstous devil, kinda like Dracula in Castlevania(8-bit image). Bebiliths understand but do not speak Abyssal. So I had the pit fiend there to scare them off but they attacked anyway I think I held to much back. If he can teleport (which may take an action) or Fly dash (160ft) he can likely close on the archers, turning this into a melee instead of a ranged fight and making it much harder on the players. Really? All of the monsters with legendary actions are things that are the top dogs, the leaders, the big kahunas of their organization. It would mop the floor with level 13 characters unless there is outside help. If they WERE in the same place at the same time, do you think they would be more likely to be friends or foes? JavaScript is disabled. Lets assume that the Balrog fighting is Gothmog, the general of theBalrogs. This actually brings up another interesting question. In my running of curse of Strahd, i wanted Strahd to have a final form of a monstous devil, kinda like Dracula in Castlevania(8-bit image). On a failed save, the creature is frightened until the start of its next turn. It may not display this or other websites correctly. It weighs more than two tons. Pit Fiend / Balor / Great Demon - Split by Mythcaptor is licensed under the Creative Commons - Attribution license. Given that they don't seem to be designed to be solo monsters in combat, but as tough brutes in medium level play or as mooks to throw in when fighting the actual demon lord at the high levels. Their telepathy allows them to communicate silently with one another. So that's generally going to be 3 triggers per person, or 6 triggers each round. I can see now that the Pit Fiend does pretty much have twice the attacks that the Balor has which is a little weird. You change his stats to something that will put an optimised party at risk of a TPK while doing nothing but make basic attacks while bouncing axes off his face for 3 rounds? There's enough of a power gap there that in absence of a well-placed holy word , the good outsider in question is going to be having a very bad day indeed. Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated.On a failed save, the creature is frightened until the start of its next turn. After weeks of mind games and eerie editions of Firefly Fun House, "The Fiend" Bray Wyatt terrifies the WWE Universe in … Although they were naturally armed with venom dripping fangs and fearsome claws they were also no… This actually brings up another interesting question. Not really enough information to go on from big D or his 'uber' Prime Evil form from Diablo 3. While the future of The Fiend is unknown following WWE TLC, Jeff Hardy has made it clear he would like to compete against him, with a twist. For a better experience, please enable JavaScript in your browser before proceeding. hahaha. The Pit Fiend has greater action economy but both the balor and the pit fiend are immune to fire and poison. Otherwise if you have complex PCs and simple monsters it tends to get boring, or if you have monsters with arbitrary abilities like legendary actions and there is no PC equivalent, then the PCs become boring. At this stage in his career, Triple H has nothing to lose in defeat, while Balor would have everything to gain. This would ensure that it does a lot more damage, and if the balor is able to get a crit, that could be the difference. In a straight up fight the the pit fiend still has more attacks and thus does more damage. As venom drips from their fangs, fire wreathes the pit fiend's entire body. Uh-oh, now he can't use his legendary action to escape because his speed is zero, and his attacks are at disadvantage! But against an entire party...especially proficient players who have minmaxed their characters...I think they at least need Legendary Actions to balance things out. It caught my attention because I love beholders: I get the impression from the MM that second bananas do not get legendary actions. As for the Pit Fiend... i have never heard of ones that were stronger than others, but im sure there is one, so in this battle it is Gothmog vs. a high ranking Pit Fiend. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours. Whenever a pit fiend slays a humanoid, it can attempt to transform the slain creature’s soul into a ghost under the pit fiend’s control. A pair of massive bat-like wings allowed them to soar throughout the air with unnatural agility. Of all sixteen ranks of baatezu, Pit Fiends sit at the top of the hierarchy. Bebiliths are enormous, predatory, arachnid demons that hunt other demons. 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